Viresia
Viresia
banner
motto
map_viresia.jpg
location in nora
Capital Ermus
Largest City ?
Ruling House ?
Demonym ?
Formation ?
Area ?
Population ?
Common Languages ?

Viresia was a kingdom in current day southern Vatharond. It was held by the dragonborn during the Age of Magic before it fell during the Tiefling Wars.

It warred with oni, goblin and lamia kingdoms.

History


Tiefling Wars

When the Midan Empire began consorting with fiends and committing atrocities passing them for justice and entertainment, the neighboring dragonborn nation of Viresia could not accept inaction. Viresia rose up against the Midans and after many years of war, brought down their cities.

These wars ended with the mutual destruction of both the Midan Empire and Viresia.

Fall

Cultural renaissance within the Aquarian Empire

After the fall of the Midans, the founders of Sofia and the Aquarian Empire were mostly made up of the Viresian dragonborn and the lower classed Midans. As with many of the founding ideals of the Aquarians, magic was to be open to all who had the ability or desire.

It was the dragonborn that helped the humans build and govern the Aquarian Empire.

Legacy


Viresian sentries

Misc


  • Leibarg was the capital of Kelevor, before its destruction by Viresian Soldiers.
  • For long periods of time Vincism was the state religion of Viresia.


Inhabitants
Tymanther is predominantly a dragonborn nation. The vast majority of the Vayemniri are descendants of the survivors of Tymanchebar, four or five generations removed, while a significant minority is composed of immigrants from other lands, mostly from faraway Laerakond (Returned Abeir); many of the Laerakondan dragonborn fled from the draconic empires there and wanted to join the Thymari clans.* Only a small percentage of the population still retains direct memories of their former homeland, and the stories of Tymanchebar are slowly passing into the realm of fable and myth.

The remaining of Tymanther’s population is composed of the descendants of the surviving original inhabitants of the region (mulani humans, gold dwarves and ghostwise halflings), who are openly accepted by the dragonborn, although they remain a small minority. Thanks to the dragonborn stance of accepting members of all races, even those feared and shunned in other societies, tieflings also are a notable minority in this country, as many migrate to Tymanther fleeing from less tolerant lands. A few elves also call Tymanther home, though they are rare enough to be considered oddities anywhere in the country.

Language
Vayemniri speak the Abeiran form of Draconic, known as Aklave. According to Ed, Aklave it’s not so different from the Torilian Draconic language, known as Glave; someone fluent in Glave can perfectly understand a person talking in Aklave and can read a text written in that dialect, and vice versa. According to Erin, aside from the pronunciation of some words, and a few new words the more social dragonborn created for day-to-day interactions, both languages are pretty much the same. Aklave words are softer and a little more nasal, and some have elongate syllables. Like Glave, Aklave uses the Iokharic alphabet.

Other languages spoken in Tymanther may include Common, Chessentan (as Chessenta is one of the main allies of Tymanther), Dwarven (Great Rift dialect), Halfling (whatever
dialect ghostwise halflings speak), Mulhorandi (as many people in the area still spoke it even before the Second Sundering), Primordial (the dialect the Akanûlans speak; one needs to know the language of one’s enemies), Untheric (thanks to certain clan), Roshoum (as Tymanther used to trade with High Imaskar, and it seems they still deal with Deep Imaskar and the High Imaskari survivors), and Shaaran (as they deal a lot with Durpari merchants).

*Guess most of the Laerakondan immigrants may be descendants of the Vayemniri who were left in Tymanchebar when the Spellplague ripped Djerad Thymar’s environs from Skelkor, and went to Tymanther to rejoin their former clans, or to create new clans among their people.

Geography:
Tymanther lies on the western shore of the Alamber Sea (Vorelheching Kethendia, the Beautiful Water of Gems), nestled between Chessenta to the northwest, returned Unther to the north and the newly recreated Shaar to the south and southwest. To the east, across the waters, lies the nation of Mulhorand reborn, whose border extends from the west coast of the Alamber Sea down the River of Swords (whose western affluent, the Blue Sword River, lays entirely in Tymanther) to Lake Azulduth (the Lake of Salt). West of Azulduth, Tymanther controls territory to Unthangol Pass, and then the border turns north to the Smoking Mountains and the Black Ash Plain. The Road of Dust (Ossa Chosk) connects Tymanther with Mulhorand to the east and with the Great Rift to the south.

Topographically, Tymanther is located in a region known as Menesankh (the Plain of Life), shared with Mulhorand and that once made up the southern regions of old Unther. Despite the fact that Tymanchebar was ripped from Abeir and thrown into Faerûn as a boulder during the Spellplague, this region is a relatively calm arid mesa-land of mountains and plains, full ruins both from ancient Unther and Tymanchebar. These are fertile fields that are irrigated by the rivers at the southern end of the Alamber Sea, most notably the River of Swords, the River Alamber (Kuhri Ternhesh, the River of Stone) and the River Angol.

After the Second Sundering, the land has been dotted with strange crystalline formations thrumming with powerful magic in those places were the land has mismatched patches of earth and grass. Some believe these crystals were transposed from Abeir during the last flare of Spellplague (Nightal, 1486 DR).

There are many herd animals the dragonborn and the other inhabitants of Tymanther raise for domestic use; the native animals include sheep, pigs, oxen, cattle, goats, and donkeys. Cats and dogs are common domestic animals. The dragonborn also cultivate a few varieties of ants and worms to eat. Many edible veggies are cultivated in the region, alongside lemons, peppers, tobacco, and the Abeiran charchuka (root-like, edible legume), pamjar, and thalsch (plants that exude an edible resin and can be used to make spices). Dragonborn don’t consume tobacco, but seems they export it.

Native monsters include a sizable population of kobolds (at least two tribes are known, the Skullbiters and the Kneekickers, who live near the frontier with Mulhorand, as per the LFR adventures), savage felines such as lions and panthers, canines such as jackals, and a great number of sphinxes, lamia, and their jackalwere minions living among the ruins of old temples and god-tombs. The Spellplague introduced a few kinds of creatures from Abeir as well, such as the slug-like scathebeasts (FRCG, p.272), the little pests known as zartails (FRCG, p.280), and a few Abeiran subspecies of drakes (that, unlike their Torilian counterparts, can breed true—a few of them can be domesticated; for more info about them, see the first 4e MM). Many kinds of dragonspawn of Tiamat are also common in the region (see Monster Manual IV, Dragons of Faerûn, and/or Draconomicon: Chromatic Dragons for info about them).

Major Geographic Features (In alphabetical order):

Ash Lake (Kosjheching Vayemia, the Small Water of Ash):
One of the two lakes created by the division of the River Alamber during the Spellplague, Ash Lake is one the most important water routes of Tymanther. Many small, fishing villages can be found around its shores.

Black Ash Plain (Edarthi Vuthavayem, The Land of Black Ash):
An unforgiving land of spiraling, interwoven spires of black ash that move and re-shape themselves with the vagaries of the wind. It extends south from the Smoking Mountains as far as the River Alamber and the Ash Lake. There are no dragonborn or human settlements here. Brown dragons plague the area, and a tribe of black-skinned stone giants (locally referred to as ash giants), skilled in strange magic whose weavings twist and shape the surrounding landscape, lives on the eastern edge of the plains. The soil is not fertile, though ash from these plains mixed with irrigable soil has been known to increase the soil’s fertility.

The Greenfields: (Arushedarthi, The Green Land):
The soil of the Greenfields was enhanced by magic in ancient times and the rich waters of the rivers that cross it enhance its fertility. Because of this, this region is the breadbasket of Tymanther. Farmsteads and small farming villages dot this region, among the old ruins of ancient Unther and lost Tymanchebar.

Lance Lake: (Kosjheching Neria, Small Water of Lances):
The second of the lakes created in the region during the Spellplague. There is nothing about this one in 4e or 5e canon. For what it seems, the 5e maps don't depict this lake, so it seems it doesn't exist in the post-Second Sundering Realms.

Smoking Mountains (Vertichai Ixensjach):
Also known as the “Smoky Mountains” in the old days, the western end of this mountain range has active volcanoes, while the eastern end is dormant. Two volcanoes in particular, Mt. Fussel and Mt. Temmikant, erupt frequently. Near one of these volcanoes, a mysterious ruin known as the Gates of Burning Mountain can be found amid the rivers of lava, its adamantine gates sealed since it was found. Stories have it that a mad, entombed primordial transposed from Abeir during the Spellplague is responsible for the eruptions, though no one knows for sure.

Old dragons such as Guyanothaz (wyrm red dragon) and Maldraedior (great wyrm blue dragon) are known for having their lairs somewhere in the Smoking Mountains but are seldom seen, and the mountains are also home to pyrohydras, salamanders, and a few mercury dragons. A clan of “dream giants” (strange stone giants who mastered dream magic) from Abeir, known as the “Thousand-Dreaming Stone Giants” (Tusendraumren Steinjotunen in the language of giants) made their home in the eastern mountains after the Second Sundering. Although the giants are not officially allies of Tymanther, they share their enmity against Gilgeam, and help the Vayemniri in their war from time to time.

Plagueland (Edarthi Ulharisvaershthanash , the Land of the Blue Breath of Change)
To the south of the Greenfields, in the lands in between the Unthangol Mountains and the Blue Sword River, there was a violent plagueland during the Wailing Years. I guess that the proliferation of spellcasters among Vayemniri since their arrival to Faerûn can be because of this plagueland’s influence.

According to Ed, a few plaguelands still remain active even after the Second Sundering. As this plagueland was particularly violent, I guess is not so farfetched to assume this one is one of those that still remain in Faerûn.

Notable settlements:
Djerad Thymar (The Fortress of Thymara; Metropolis, pop. 50000 approx. as of 1487 DR):
The capital city of Tymanther, and the cultural nexus for the dragonborn on Faerûn. Djerad Thymar was built around 1400 DR (as one of the builder’s was Geshthax’s grandfather), fusing capital stronghold of Tymanchebar and the god-tomb of Nanna-Sin. Djerad Thymar is well known for its military schools on tactics, engineering, and unconventional warfare—particularly dragon-fighting.

A cyclopean structure, its pyramidal silhouette looms like a mansion of the gods on earth. The city’s lowest foundation is a massive block of granite that rises at least 200 feet above the surrounding land, the surface of which serves as Djerad Thymar’s lowest street level. Resting on this foundation are hundreds of massive stone pillars, each 50 feet in diameter, that support an enclosed, four-sided structure vaguely resembling flat-topped ziggurat. The combined height of the foundation, the pillars, and the ziggurat contribute to a structure that towers more than 1,500 feet into the sky.

While most of the population lives in the city proper, there are a lot of villages and farms in its vicinity, which are considered to be part of the city as well. During their first war against Unther, a huge wall of stone was magically raised to protect the city and the surrounding farms.

Djerad Thymar is described in the FRCG and the FRPG, and is fully detailed in the following novels: The Captive Flame, Whisper of Venom, Ashes of the Tyrant and The Devil You Know.

Djerad Kethendi (The Fortress of Gems; Port city):
The second city of Tymanther to date is relatively new (built in the earlier years of the 1480s DR decade). Built around three white pyramids, it was built on the southern shore of the Alamber Sea’s estuary. Djerad Kethendi is the heart of Tymanther’s trade with the rest of Faerûn, thanks to its access to the Alamber Sea. However, the city's location, just in front of Unthalass, makes Djerad Kethendi a constant target of the Untheran forces. The city is protected by the newly created Tymantheran navy and by Vivesh Nannari an immortal dragon turtle who once was the god Nanna-Sin.

The city is mentioned in The Devil You Know novel and the SCAG.

Ruinspoke (Arush Harrochukris, The Valley [where] Ruins Speak; village, pop. around 760 as of 1479 DR):
A small village near the frontier with Muhorand, this village serves as the headquarters for adventurers exploring old Untheran ruins. It’s surrounded by small farms and homesteads. Run by clan Jalt (one of the minor clans), this village was built as a “retirement place” for older dragonborn, and weird enough, the Platinum Cadre has a strong presence here (they make out most of its military forces). Besides the faith of Bahamut, the faith of Ilmater is strong here as well.

Because of its placement near the frontier, I guess Ruinspoke must have become an important trade outpost after the return of Mulhorand, and would have grown to become a bigger town. As one of the few places that openly worship the gods in Tymanther, I also guess that the Mulhorandi god-kings would be interested in using this town as the starting
point to introduce their faith into Tymanther proper.

Ruinspoke featured in almost all of Tymanther’s regional LFR adventures. Is also mentioned in the article “Adventurers of the Realms: Displaced Lands and Dire Frontiers” (Dragon 379), making it canon Realmslore.

Arush Ashuak (Green Valley, in common; village)
The main farming village in the Green Lands located near the southern beach of Ash Lake. It was growing exponentially in the early 1480s DR. By 1486 DR, it was said that it may become big enough to be considered a city any time soon. As the Vayemniri lost their northern lands following the Second Sundering, and have been relocating to the south of Djerad Thymar, I guess that by 1491 DR the place may indeed have become a city proper (changing its name to Djerad Ashuak).

Mentioned in Ashes of the Tyrant and The Devil You Know.

Arush Vayem (Ash Valley, in common; village, pop. around a dozen in 1487 DR)
A small village hidden amid the Smoking Mountains, it’s the home to outcast and Vayemniri exiles. Unassuming, it doesn’t even appear in any maps. The place was built near 1400 DR by Caysis the Vicelord (one of the Toril Thirteen, a powerful coven of warlocks that made the pact with Asmodeus that ultimately cursed the tiefling race), to hide a natural portal to a place in Abeir named the Dead Stone Mountains (Verthichai Loech Ternesh). This portal is still functional after the Second Sundering (though, in the novel its key was tied to Caysis himself, through his spellscar).

Featured in Brimstone Angels and The Devil You Know.

Based on the BRJ’s unfinished map of Tymanther, it seems that the town of Firetress may still exist in Tymanther as well (I guess, it would be home to the descendants of the surviving mulani of old Unther). If you use it in your games, a fitting draconic name would be Arush Ixencaesin.

A good 4th edition adventure site appropriate for Tymanther would be Ustraternes (the [Fortress of] Flying Stone), a ruined adventure site featured in the adventure “Remains of the Empire”(Dungeon 165). One should change all the references to Arkhosia into references of Tymanchebar, and voila.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License