Titan

The titans are giant, powerful creatures that were worshiped as gods by the Aquarian Empire.

A race that was old when the world was young, titans are very near to the divine. This nearness inspired bitterness in the hearts of the mightiest titans, and when they grew jealous of the adulation the gods received from mortals, they began a crusade to destroy mortal life. As this war began, the Elysian titans turned against their kin and, by sacrificing some of their power to the gods, convinced the deities to banish their arrogant kin to the Abyss.

Titans are primordial creatures of near-godlike power who predate the mortal races. They created the gigas, who in turn spawned the first giants. Few titans exist these days and they inhabit only the remotest corners of Elysium and the Abyss. Some believe that humans were not the creation of the gods, but instead are direct descendants of the giants of old, making the titans their ultimate progenitors; these theories, however, are the product of speculation and lack any proof.

Types


Twelve of each type

Danava titans

Chained for eons beneath the deepest waves of the endless seas, danavas are the eldest and first of the great outsiders collectively known as titans. Conceived originally at the foundation of reality to govern and regulate the mercurial forces that shaped the cosmos, danavas ultimately proved too harsh, too rigid, and too unflinching for their mission. Finally, when the danavas went to war with their chaotic and less powerful brethren, the gods interceded before creation was rent asunder, placing their elder children in stasis beneath the waves, buried at the cruxes of many worlds.

Danavas resemble thick—even rotund—but extremely muscular humans of incredible size. Reaching heights of 75 to 100 feet, danavas can weigh up to 200 tons. Their ancient ornamentations cover most of their red-brown skin, and their helmets always reveal their wagon-wheelsized, pupilless eyes.

Since the time of their imprisonment, the danavas have seldom emerged from beneath the waves. When freed from its sequestration, a danava surfaces in an attempt to restore balance to the world, whether through the raising of an elder god, perhaps devastating a race of humanoids on the brink of a destructive discovery or crushing the unchecked hubris of their own lesser kin. And although danavas focus singularly on their targets, they coldly and ruthlessly dispatch enemies attempting to thwart that goal, raining down lightning and laying waste to entire cities, wreaking fearsome havoc that becomes the stuff of legends. In combat, the titans typically use their massive brawn in conjunction with its mythic resilience to outlast enemies, saving their spell-like abilities for specific targets that pose a greater danger.

While the forces that release danavas into the world are mysterious, the great outsiders function with autonomy.

If a danava’s fury is successfully checked or resisted, the creature can be reasoned with. Typically, the titan divulges its charge and purpose, and explains the need for its actions, but without looking for pardon or expressing remorse. Danavas see the absolutes of the universe and rarely appreciate complexity or nuance. While danavas are usually lawful neutral, some lawful good and lawful evil danavas do exist. Lawful good danavas endeavor to cause the minimum necessary destruction to achieve their goals. Once they have righted whatever imbalance they were released to fix, danavas return to the fathomless depths until again no living memory of them remains.

Danavas may seem like a bit of a departure on Bestiary 5’s part. Up until now, Pathfinder’s titans have either owed their inspiration to Greek mythology (for instance, the hundred-handed hekatonkheires) or have been strictly fantastic creations (thanatotic titans)—with Elysian titans splitting the difference. Danavas come from Hindu mythology, so to see them mingling with Greek giants is a bit of a surprise at first. But given that we mix Victorian faeries with ancient Greek satyrs under the label of “fey” without blinking, we shouldn’t stress about calling danavas titans…especially since the ancient Greeks and Indians actually did semi-regularly trade and war with each other, which the ancient Greeks and the Victorian English certainly didn’t.

Besides, danavas are properly ancient, from-the-bones-of-the-earth kinds of monsters in the same way titans are. In fact, Pathfinder goes one step further, making them mythic creatures of Law, central pillars of existence itself. (And, “pillar” is exactly the right word to use, as that is what particularly powerful danavas who oversee aspects of existence are called.) Other titans wish they were as ur- as these ur-titans.

Fans of epic stat blocks will enjoy the danava—how can you not like abilities like Iron Resilience (ignore the thing!) or Devastator (bypass all the things!) or attack rolls that start at 40. But more importantly, a danava is surprisingly easy to work into the game, despite its absurd CR 24/MR 9 challenge Rating, because of its absurdly lawful nature. You already know I’m a fan of lawful opponents—sticklers for rules are often way more fun to play than simply evil villains, and way trickier to eliminate or subdue without making powerful enemies. Plus, danavas are so ancient and powerful that humans aren’t even covered by the laws they’re following. (Hell, even elves and demons are just a passing fad to them.) If you think of a planet as a house with a leaky roof, a human city is the wasp nest the danava knocks down so she has a place to put the ladder when she climbs up to fix it.

Which makes danavas the supreme case of the lawful cure being worse than the chaotic disease. Hundun invasion? Demonic incursion? Great Old One rising from the deep? Those things all suck, but they're nothing compared to what will happen if a danava wakes up and decides to “help” get rid of the problem.

Adventurers have been foiling plots by the mysterious hunduns for years now. Finally, at the apex of their careers, they understand what the faceless aberrations were after: shards of the World Egg, the primordial container of the Creation that the hunduns intend to reverse. The adventures face their nemesis, a supremely powerful hundun occultist/necromancer…but the echoes of their conflict ripple across the multiverse, waking a pair of danavas who are determined to smash every last fragment of the World Egg, as well as anyone else in the vicinity (which they define as the entire nearest country).

The cold-iron-fearing daoine sídhe (treat as high-level elves with the fey creature template) speak of their aes sídhe forbears garbed in glittering bronze. And should they be found in their hidden lairs deep in the Otherworld, the aes sídhe (as above but with mythic ranks) will tell you of their parents who were also gods: the Tuatha Dé. Buried, trapped, or perhaps just slumbering in their city beneath the waves, these majestic lawful titans are so advanced beyond their chaotic fey childer that the family resemblance is almost unrecognizable.

An entire layer of Hell is missing. In a time before the Lord of Morning fell from grace to become the Archduke of Night…in a time when there were no pits of punishing fires because no crimes had yet been committed…a danava pillar ruled that pitiless realm. Having been woken from his slumber, he simply marched across existence and took the lair back—literally, as he simply dragged it away. Now both the pillar and one-ninth of Hell are simply missing, and the entire multiverse trembles at the implications.

Elysian titans

Lone Elysian titans often wander the planes, seeking enlightenment or exploring ancient places of power. Others still have the crusading impulse of the ancient war and can be found manipulating events from behind the scenes, training aspiring heroes, counseling kings, marshaling armies to overthrow tyranny, and inspiring mortals to become legends. A titan does not age—unless slain by violence, a titan is immortal.

Fomorian titans

Fomorian titans were the first titans created by the gods. In their pride, the titans intruded on the domain of their masters and created life of their own, so they too might be worshiped. The gods were forced to battle their creations, and though they won, they could not bring themselves to destroy the fomorians, and instead shackled the titans in armor that hid their beauty and imprisoned them in secret prisons across the multiverse.

Hekatonkheire titans

Horrifying abominations shunned by the gods immediately upon their creation, the hekatonkheires are perhaps the most powerful and devastating race of titans in existence. When the titans—envious of the gods’ divine strength—rebelled against the deities, the hekatonkheires were among the first to pick up arms, weary of the scorn their own creators felt for them. The betrayal of the Elysian titans led to the hekatonkheires’ swift capture by the gods, who found the hekatonkheires’ power to be so immense that they were not banished to the Abyss with their Thanatotic brethren. Instead, the gods cast the hekatonkheires into the furthest reaches of the multiverse they could find. There, the hekatonkheires drifted in expanses of nothingness for unknown eons, and the madness wrought upon them by isolation destroyed their memories. Yet from their madness these shattered monstrosities spawned progeny to replace them in their pursuit to destroy, and some of these monstrous offspring discovered ways to break through planar boundaries and wander the multiverse freely.

The gods initially created only three hekatonkheires, seeking to make the ultimate warriors in order to guard the gates to the Abyss. These three ancient titans still drift in the unknown expanses between planes—the hekatonkheires that now walk the worlds are their lesser spawn. But these so-called “lesser” titans remain almost unimaginably powerful themselves. They have no knowledge of why their forgotten ancestors were originally banished, and so they wander in search of answers, all the while destroying entire worlds. They are warped engines of mayhem, their existence based wholly on the devastation of life and anything that might remind them of their age-old war against the gods, having inherited only the haunting ghosts of such memories from their ancestors.

Those hekatonkheires who have emerged back into the multiverse have done so in different realms, and to date, no record of any two of these spawn meeting one another exists. It is fortunate that only one hekatonkheires is encountered on a world at any given time, as even scholars cannot fathom the power that would arise out of two or more of the titans’ collective strength. They traverse the planes alone, caring not for allies of any sort until they can remember what their purpose was when they were born eons ago.

Though hekatonkheires are as intelligent as the rest of their titan relatives, they wander with such destructive and seemingly mindless intentions that they spare no time in communicating with other creatures, especially those that would beg for mercy. The hekatonkheires were created to destroy, and so that is all they desire to do; the crushing blows of their fists and the goring slashes of their weapons speak for themselves. They serve no master, and halt their otherwise endless rampage only if called by their true names, which few—if any—mortals know. Those that do know these names speak them only in whispers, for their mere utterance seems to carry with it immeasurable power.

A hekatonkheires can only be called via mighty spells such as gate if a conjurer knows the plane the titan is currently on, and only if the conjurer knows the true name of the hekatonkheires it is seeking to call. Only the mad or depraved would dare such a feat, however, as the might of one of these unique goliaths is so massive that the being cannot be controlled, and even if it is banished back to the realm from whence it came, it is never long before the hekatonkheires sets its sights on the world it visited so briefly, if only to sate its lust for destroying it.

Each hekatonkheires has 50 heads and 100 arms so that one is never caught off guard. The stones that it hurls with its 100 hands are as big as boulders, and those who have seen a hekatonkheires hurl such rocks and lived to tell the tale have said that it is as though an entire mountain is falling from the sky. In addition to their unworldly strength, hekatonkheires are known for their awesome control over the powers of lightning and thunder, and an individual hekatonkheires’s arrival is often prefaced by an abrupt and tumultuous storm in the area. Like all titans, hekatonkheires are immortal, and do not die unless they are slain.

Thanatotic titans

After they were betrayed to the gods by their own kin, the Thanatotic titans were banished into the Malihedron. Today, they seethe with jealousy that their Elysian kin are allowed to wander the planes at will, while they can only reach out with their will under extreme effort. Now, these powerful outsiders spend much of their time brooding, fighting among themselves and planning their escape.

Thanatotic titans see themselves as the true icons worthy of worship. Some work to found personal cults among mortals, while others simply wage unending crusades against the minions of the gods.

Zodiacal titans

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