Ten Scrolls

The Law of the Ten Scrolls (Leges Decem Libros) are the legislation that stands at the foundation of Noran law. The Law of the Ten Scrolls form the centerpiece of the Noran Code of Law written in the 8th century NS.

Before the Ten Scrolls, law was left up to the individual kingdoms. This new code of law was set in order to bring legal unity to the Allied Kingdoms. Also, the scrolls set a standardized judicial method, reforming the way trials are held and codifying rights of those accused of crimes and those serving criminal sentences.

Crime and Punishment

The scrolls details the major crimes of Nora and their standardized punishments. Each kingdom is allowed to make more lenient punishments than listed, but cannot make the punishments more severe. This is there to prevent nobles and judges from cruel and unusual punishments that prevailed in ages past.

Rights of nobility

Nobles have a right to be tried in a kingdom's High Courts. They have the right to legal representation and an appeals process should the rulings of the court be called into question. Nobles cannot be detained without a warrent and are allowed a bail charge unless a judge rules clear and present danger. Also, nobles have a right to privacy so that the reputation of their family and mercantile interests are not harmed.

Central Laws of Nora


  • Attacking the State (Villainry)
  • Aiding an attack on the State
  • Arson
  • Defiling Holy Places
  • Grave Robbing
  • Public Blasphemy
  • Rape
  • Spellcasting in Court
  • Theft
  • Violation of an edict


  • Assault on a citizen resulting in injury
  • Assault on an outlander resulting in injury
  • Harmful public spellcasting
  • Murder


  • Bribery, attempted or otherwise
  • Dealing in stolen goods
  • Forgery of currency, Legal documents or Posted notice
  • Fraud
  • Hampering Justice
  • Impersonation
  • Intimidation or blackmail
  • Obstruction
  • Resisting arrest
  • Vandalism


  • Death
  • Labor, Hard
  • Labor, Soft
  • Fine
  • Damages
  • Exile
  • Detention
  • Branding
  • Imprisonment
  • Shackling
  • Flogging, public
  • Prohibition

Dealing with villains

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