Robes of the Archmagi

The Robes of the Archmagi are the uniform of the members of the Council of Nine.

Appearance


This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the Alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your Alignment.

Robe of the Archmagi: This normal-appearing garment can be white (01–45 on d%, good alignment), gray (46–75, neither good nor evil alignment), or black (76–100, evil alignment)

This normal-appearing garment is attuned to one of three types of alignment. It can be white (01—45 on d%, good alignment), gray (46—75, neither good nor evil alignment), or black (76—100, evil alignment). To most wearers, the robe offers no powers or has no effects unless the wearer’s alignment doesn’t match that of the robe (see below). Only an arcane spellcaster can fully realize this potent magic item’s powers once the robe is donned.

Properties


• If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier.

• You have advantage on Saving Throws against spell and other magical effects.

• Your spell save DC and spell Attack bonus each increase by 2.

+5 armor bonus to AC.

Spell resistance 18.

+4 resistance bonus on all saving throws.

+2 enhancement bonus on caster level checks made to overcome spell resistance.

+5 armor bonus to AC
Spell resistance 18
+4 resistance bonus on all saving throws
+2 enhancement bonus on caster level checks made to overcome spell resistance

Colors


If a white robe is donned by an evil character, she immediately gains three negative levels. The reverse is true with respect to a black robe donned by a good character. An evil or good character who puts on a gray robe, or a neutral character who dons either a white or black robe, gains two negative levels. While these negative levels never result in lost levels, they remain as long as the garment is worn and cannot be overcome in any way (including restoration spells).

If a white robe is donned by an evil character, she immediately gains three permanent negative levels. The same is true with respect to a black robe donned by a good character. An evil or good character who puts on a gray robe, or a neutral character who dons either a white or black robe, gains two permanent negative levels. These negative levels remain as long as the garment is worn and cannot be overcome in any way (including through restoration spells). Negative levels are immediately removed if the robe is removed from the wearer.

History


Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License