Relic

Sometimes confused with magic items or even artifacts, relics
are unique items that carry the indelible mark of good upon
them. A relic might be a bone or bone fragment from a martyr
or other holy person, or some object that touched a saint in a
special way—her burial shroud, perhaps, or the instrument of
her execution. Holy power like that of a saint, a martyr, or a
celestial leaves a lingering aura of good that is not magic in the
traditional sense, but nevertheless can have miraculous effects,
usually curative in nature.
All relics radiate an aura of good. An evil outsider or undead
creature that touches a relic is burned as if by holy water, taking
2d4 points of damage. Relics are always considered sanctified, so
if they are used as weapons they deal 1 extra point of damage
against evil creatures or 1d4 points of damage against evil out-
siders and evil undead (see Sanctified Weapons, above).
Like artifacts, relics cannot be manufactured, bought, or sold.
However, each relic has a market price equivalent, for the DM’s
use in assigning treasure only. These prices are calculated as
though the relics were magic items. Likewise, relics have a caster level equivalent for purposes of spell effects and determining the
strength of its aura of good, but relics never radiate magic,
cannot be identified with the identify or analyze dweomer spells,
and cannot be suppressed or dispelled with dispel magic or anti-
magic field.

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