Qītu is a ritualized bloodsport where two opposing teams throw a disc to a teammate in an endzone. It is very violent and ends with the losing team being sacrificed.

Points are scored by passing the disc to a teammate in the opposing end zone. Other basic rules are that players must not take steps while holding the disc (maintain a pivot), and interceptions and incomplete passes are turnovers. Rain, wind, or occasionally other adversities can make for a testing match, with rapid turnovers, heightening the pressure of play. A prominent feature of the game is the "lay out," a horizontal dive to catch or block the disc.

Players call their own fouls and dispute a foul only when they genuinely believe it did not occur. Players are helped by the use of audience members to help in disputes, which may also end up causing violence to spectators.

The sport itself is seen as the ultimate purpose of the world and is central to Atzintli culture. The game is seen as symbolic for the conclusion of the story of the world; at the end of everything, there will only be a game of Qītu. It is always held near the end of the day as the sun sets, which causes more difficulty for a team facing the sunset, and difficulty for both teams once it is dark.


The two teams begin at opposite end zones and try to advance the disc to the other end zone. The disc is put into play by one team throwing off to the other team. This throw-off is called the pull. Once in play, the disc may be moved only by passing, so the player holding the disc must stay put (but may pivot on one foot). If a team successfully advances the disc into the end zone, that team scores a point, the teams swap directions, and the team that scored pulls to the other team.

If a pass is incomplete, intercepted, or caught out of bounds, the opposing team immediately gains possession and tries to move the disc in the other direction. Another way to change possession is that the player holding the disc, called the thrower, has a limited time to throw the disc: A defensive player within 10 feet of the thrower may loudly count to 10 (unless counted by the referee), and if the disc is not thrown within 10 seconds, the defense immediately gains possession. This defensive player is called the marker, and the audible count is called the stall count.

Under the professional rules, there are four 10-minute quarters. At the end of four quarters, whoever has the most goals wins. If there is a tie at the end of four quarters, an additional 5-minute overtime (OT) period is played. If there is a still a tie after the OT period, one point is played and whoever scores wins.

The club game is typically played until an end condition is reached, typically a time limit or when one team reaches a certain number of points.

A professional regulation game features teams of 7 players each, with substitutions allowed between points and during timeouts. A Major League Ultimate regulation field is 120 yards (110m) by 53 1/3 yards (49m), including end zones each of 20 yards (18m) deep.

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