Primal Iron

This dark grey, almost black, iron is non-reflective; its touch gives off a feeling of security. It has a violent effect against creatures vulnerable to cold iron. The tales of the elder druids tell of its creation by the “creator-beings” when their blood mingled with portals into the plane of dreams and filtered down to iron ore deposits in the deep places of the earth.

Primal iron weapons count as cold iron for the purpose of overcoming damage reduction, affecting regeneration, and concerning vulnerability to cold iron. Creatures whose damage reduction is overcome by cold iron, or whose regeneration stops functioning due to a cold iron attack, or who are vulnerable to cold iron take half again as much damage (+50%) from a primal iron weapon (additional dice damage is not increased such as that from a burst special ability or sneak attack damage) as normal.

Items not primarily of metal are not meaningfully affected by being partially made of this special material.

Weapons made of primal iron cost three times as much to make as their normal counterparts. In addition, adding any magical enhancements to a primal iron weapon increases its price by 3,000 gp. This increase is applied the first time the item is enhanced, not once per ability added; a double weapon with one primal iron half costs 150% more than normal.

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