Orc

"The orc is the antithesis of civilized man. They think nothing of tomorrow, knowing only whatever warlike passion possesses them at the moment, taking what they want and despoiling what they don’t. Never be mistaken: they’re not men, they’re monsters."

The Orcs (orcish "kuni", dwarven "ork", elven "arch") are a race of savage humanoids commonly found in northern Nora. They claim that they arrived from across the sea from a legendary land called Orkalv. Orcs often use the name of their mythical homeland as a battle cry, thus leading other peoples to known them as "orcs".

The orcs have been raiding all lands and peoples in the north for thousands of years, reaching as far south as Fetch Lake.

Orcs are divided into two distinct cultures, the Thervs and the Greuths, divided by the Bluog Seirff Sea. The repeatedly harried the Aquarian Empire during its time and had a major conflict with Nora during the Orcwars.

The orcs also had several major conflicts with the eastern oni nation as well as the ogre tribes of the Wyrmspires.

Living in clans all across northern Nora, orcs ride on Dire Boars and raid nearby humanoid settlements. They are natural enemies with elves, they loathe ogres, and enslave goblins.

Within their own settlements, however, they are surprisingly cultured and non-hostile. Their ways still savage, they care for their communities and families.

History


Culture


Traditionally the rights of the family would be passed down through the paternal side, but in rare occasions, one could take the maternal side of their family also.

made up of three classes; nobles, commoners, and slaves

Family

The root of orc culture is the idea of family and the idea that all orcs are the One People, regardless of clan.

Copper

Copper held a special value, most likely for its ceremonial purposes. This copper was beaten into sheets or plates, and then painted with mythological figures. The sheets were used for decorating wooden carvings, or just kept for the sake of prestige.

Individual pieces of copper were sometimes given names based on their value. The value of any given piece is defined by the number of wool blankets last traded for them. In this system, it was considered prestigious for a buyer to purchase the same piece of copper at a higher price than it was previously sold. During potlatch, copper pieces would be brought out, and bids were placed on them by rival chiefs. The highest bidder would then have the honour of buying said copper piece. If a host still holds a surplus of copper even after throwing an expensive potlatch, he would then be considered a wealthy and important man. Further evidence of copper's significance is shown in the fact that highly ranked members of the tribes often have the word for "copper" in their names.

Due to the importance of copper and its use as a mark of status, there is a shaming ritual, the copper cutting ceremony, involving breaking copper plaques. The act represents a challenge; if the target cannot break a plaque of equal or greater value, he or she is shamed.

Death

Contrary to popular belief, orcs don't serve death; they fear it. Orcs spend their entire lives trying to display their mastery over death.

If one of their number should die, they perform a mourning raid. This is where a band of orcs go from their tribe to find other humanoids to slay and join in death. In this, the orcs show they do not cower in the face of death, but rather they thrust back.

Religion

Orcs worship the gods that reign over things that can be seen and touched. They have no use of the gods of the esoteric.

The chief orc deity is Kalabrath.

Necromancy

There is a small subculture of orcs spread throughout the clans of necromancy. It can be seen as a splinter religion, or a cult. It is tolerated by the other orcs, but many distrust it and the necromancers can easily be seen as scapegoats for many scenarios.

Clans


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