Ogre

Ogres are strong humanoids that tend to attack in groups. They have dark skin and often wear dark apparel. They are known for being quite stealthy despite their size. Seizing unwary prey silently in the dead of night.

A strange property of ogres is the unusual fact that they cannot be sensed through magical means.

Culture


Their culture is nomadic, their religion Anadlism and their military strength formidable. They adapted the cultures of the nearby dwarves, oni and giants to their own.

As nomadic creatures, ogres originally engage in stockbreeding, fishing, and hunting. Looting Vathroni villages and towns, as well as neighboring ogre tribes, was also a helpful source of slaves, handcraft, and food, especially in famine times.

At one point, under the influence of human customs, and following the administrative need for a sedentary administration, the ogres began to engage in farming and cropgrowing, and cities building. Agriculture was almost exclusively in the southern and western parts of their territory. Different from the human and orc farmers, who cultivated wheat and sorghum millet, the ogre farmers especially cultivated panicled millet. They still undertook hunting campaigns in late summer in the tradition of their ancestors. After a time, the ogres returned to a more nomadic life.

Ogres are divided into five to twenty tribes. They dress in skins. They collect harvests of wheat and millet, and also keep dogs, pigs, oxen, and horses, but no sheep. They live purely on hunting and raiding. Fur and skins are traded with the neighboring kingdoms. They are nomadic, staying in the marshy lowlands in the winter and the mountains during the summer. Their burial is by exposure in trees.

Great among Ogres is a love for parents and a pension for homesickness, a longing for the place where one grew up. Hospitality for guests is so important in the steppes that it is traditionally taken for granted.

For a child, the first big celebration is the first haircut, usually at an age between three and five. Birthdays were not celebrated. Wedding ceremonies traditionally include the hand-over of a new hut to the marrying couple. Deceased relatives are usually put to rest in a tree, where the corpses would be eaten by animals and birds.

Religion

The ogres' original religion was a veneration of numerous natural appearing that were thought to represent and inheriting deity, and above all the moon.

Ogres are afraid of misfortunes and believe in a variety of good and bad omens. Misfortune might be attracted by talking about negative things, or by persons that are often talked about. They might also be sent by some malicious shaman or enraged by breaking some taboo, like stepping on a hut's threshold, desecrating waters or mountains, etc. The most endangered family members were children, and that's why they would sometimes be given non-names like Nergui (meaning "without name") or Enebish (meaning "not this one"). Before going out, young children's foreheads are sometimes painted with charcoal or soot in order to deceive evil spirits that this is not a child but a rabbit with black hair on the forehead.

When passing cairns on a journey, they are often circumambulated, and some sweets or the like are sacrificed, in order to have a further safe trip. Certain cairns, especially those on high mountains, are also sacrificed to in order to obtain good weather, ward off misfortune and the like.

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