Kobolds are a reptilian isolationist race common in Eastern Nora. Kobolds are happy to remain separated from the other races, and are a confident race. It is unknown how kobolds are of dragon heritage. While each kobold values its own life, the tribe comes first. They consider the success of their tribe to be their own success.

Contrast to popular belief, kobolds do not take slaves.

In the kobolds’ version of a perfect world, the creatures would be left along to dig their tunnels and raise the next generation of kobolds, all the while seeking magic.

Furthermore, kobolds can slowly change sex. If most males or females of a tribe are killed, some survivors change over several months until the tribe is balanced again.

Roughly one-quarter of the towns and cities in the world have kobold communities living under them, but the kobolds are so good at staying hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.

Kobolds willingly serve chromatic dragons and worship them as if they were demi-gods.


Kobolds are reptilian humanoids. A kobold stands between 2' and 2'6" (60cm – 75cm) tall, weighing 35 to 45 pounds (16 – 20kg). They have squamous skin between reddish brown and black in color, with burnt orange to red eyes. Their legs are sinewy and digitigrade. They have long, clawed fingers and a jaw like a crocodile. Small white or tan horns protrude from their head,[9] and they have rat-like tails. Kobolds smell of wet dog and stagnant water. They like to wear red or orange garments, which are usually ragged.


Kobolds live in the dark, ideally underground or thick forest, in tribal societies. Their lairs are often overcrowded, although when one tribe becomes too numerous, it splits. The overcrowding has eliminated the concept of privacy, so kobolds sleep in communal areas, and nudity is not regarded as shameful or offensive, even to the opposite sex. Kobolds wear clothing for function or ritual, but not to prevent nudity. The common overcrowding leads to conflict, and two kobolds will fight to settle their differences, although these fights are not usually lethal. This leads to a lack of deep-rooted or severe divisions or grievances in kobold society.[10]

The greatest art for kobolds is trapmaking. The use of invention and cunning in traps is the mark of a good trapmaker. The other art form is the pictorial representation of the tribe's history, created on the walls of a specially created room in every lair. Kobolds enjoy making jewellery from the gems and precious metals they encounter while mining. They can be possessive about their personal jewellery collections, and much effort is put into crafting beautiful jewellery, unlike other items, which are functional more than aesthetically pleasing

Kobolds are also known for serving dragons and praise them as gods. A kobold tribe will present a dragon with tributes and sacrifices and whatever they think it may like, and they might even see it as a great honor to be devoured by the creature. If a kobold tribe is not accepted by a dragon they might start working for it in secret. Once a tribe settles to serve a dragon, their entire existence is to serve their god in every way.

Kobolds do not maintain monogamous relationships, and due to the importance they place on propagation, they choose mates by practical measures rather than love or other emotions. Mating is an impersonal act for kobolds.

Because they lay eggs, and the eggs don't require
much tending, kobold females aren't exempted from
war or work. Furthermore, kobolds can slowly change
sex. If most males or females of a tribe are killed, some
survivors change over several months until the tribe is
balanced again. In this way, the tribe can quickly repopulate
with just a few survivors. Because of these factors,
kobolds don't have assigned gender roles for young or
adults. A leader, sorcerer, miner, or crafter is as likely to
be female as male.

Kobolds feel a cool affinity or something like kinship
for other members of their tribe, but they are rarely affectionate
with each other. Two kobolds who've known
each other for over a decade might consider each other
friends or enemies, but the strength of this sentiment
is much fainter than any comparable human emotion.
Since most of their waking time is spent working, adversarial
kobolds rarely have opportunities to exchange
insults, let alone come to blows over their differences.

Most kobold tribes avoid eating what they call "talking
meat" -intelligent creatures-because such behavior
prompts retaliation. The fear of starvation can make
them flexible about this principle, however, and if their
options are either attacking such creatures or going
hungry, kobolds are practical. A few tribes, particularly
those in lightly populated areas, practice cannibalism,
believing it is foolish to waste good meat.

Kobolds are good, however, at capturing and taming
smaller animals and beasts, particularly rats, dire rats,
and reptilian creatures like lizards that thrive in a cave
or underground environment. The kobolds corral these
pets or allow them to roam free, either feeding them
scraps or allowing them to forage for insects and other
morsels too small for the kobolds to care about. Much
in the way that human villagers keep chickens, these
animals help the kobolds with pest control and are occasionally
used as food. Giant rats and similarly sized
lizards are also used as pack animals and guardians.

Kobolds are cautious and fearful of bears, since bears
often seek to live in caves and the animals might wander
into the outermost parts of the lair, particularly when
they're about to begin hibernating. Kobolds are likely
to panic when they see a bear animal companion in the
company of another creature. This aversion extends to
owlbears and other bear-like creatures.


Unlike some other humanoids, kobolds don't fear or
shun arcane magic. They see magic as part of their connection
to dragons, and are proud to be blessed with the
ability to wield such power. Young kobold sorcerers are
trained by elders, and the training has an almost religious
significance. Most kobold sorcerers are of the draconic
bloodline origin and specialize in either damaging
magic (which can also be used in mining), augmentation
(of materials or allies), or divination (to find raw materials
and foresee threats to the tribe).

kobolds are always on the lookout for magic
that might help them free their imprisoned god, Kurtulmak.
Typical kobolds don't know how to use a wand, a
spellbook, or anything with more magical power than
a potion, but they all believe that the tribal sorcerer can
figure out how to use any such item they come across.
When kobolds sense an opportunity to separate a magic
item from its owner, they are often willing to take the
chance of revealing themselves because the potential
reward is worth the risk.


Kobolds don’t see the morality of the universe divided along the law/chaos, good/evil spectrum. This is how they divvy it up. Kobolds may change alignments after rest and reflection.

  • The Five-Headed Matron (Tiamatus, in Draconic): Actively scouting out coming danger, serving your betters, interacting with sorcery
  • The Egg (Ovum, in Draconic): Learning new things, staying very still to wait for your moment, becoming something new
  • The Interloper (intrusis in Draconic): Sneaking into danger, acting on emotional attachment like some love-blind human or elf, trespassing
  • The Winged Kobold (Urd, in Draconic): Personal glory, being special, taking on power and responsibility
  • Curtimacus (God of Kobolds): Escaping captivity, finding that which is lost, besting a bully


Kobold names are derived from the Draconic tongue and usually relate to a characteristic of the owner, such as scale color, distinctive body parts, or typical behavior. For example, "Red Foot," "White Claw," and "Scurry" are Common translations of often-used names. A kobold might change its name when it becomes an adult, or add additional word-syllables after important events such as completing its first hunt, laying its first egg, or surviving its first battle.


Some kobolds tribes keep slurks.

Known tribes

Notable kobolds

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