Isle Of Dread

The Isle of Dread is a vast tropical island of volcanic origin set amid stormy seas. Jagged reefs guard the approach to black sand beaches. If a boat does somehow make it to the shore in one piece, its passengers then face a solid, lush green wall of tropical vines and trees. Great knifelike peaks of obsidian rise beyond the treeline. Travelers venture into that jungle at their peril. Of all the savage and secret places of the Twilithe, the Isle of Dread is the most mysterious.

The entire Isle of Dread worldfalls constantly and unpredictably from the Twilithe to the mortal realm—and it shifts to even stranger planes at times. Some sages argue it is everywhere at once, and some argue it is nowhere at all times. As a result of its constant travel, the Isle is populated by all manner of savage beasts. It also hosts several tiny camps of shipwrecked sentient beings. The Isle is steaming hot. Reptilian beings fare better at exploring its secrets due to the climate. Those secrets appear to be endless. An ancient yuan-ti temple is at the center of the jungle. North of the temple, several primitive races live in splendid stone ziggurats of unknown origin. Eagle-eyed explorers can just barely make out a thin tower, a needle of phosphorescent crystal, rising from the peak of one of the central mountains. On the southern coast several bands of stranded mortals have found each other—and discovered, to their shock, they all originate from wildly different moments in history. Some have reported sighting giant, terrible lizards racing on two legs through the jungle.

Even a short sojourn to the Isle of Dread makes one thing clear: Getting to the Isle is not as difficult as one might believe. Getting off the Isle is the challenge.

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