Eminent Church
Eminent Church
law.png
Type Religion
Leader Trinatic Council
Alignment LN
Headquarters Lyantium
Goals ?
Scope International
Structure ?
Members ?

The Eminent Church formed in Lyantium after the Godwars and was in primary opposition to the Church of Light. More concerned with ethics than morality. They are the head of church and state in the Lyantine Empire.

The church worshiped the deities Verai Songbird, Ornus and legeon together as a single group called the Triad Invictus, also called the Lords of Law.

Ruled by the Trinatic Council.

Triad Invictus


Devotion


The worship of the Triad Invictus is both functional and theological. It is an excellent everyday faith, for it deals with matters that directly affect life. Those of shallow faith may voice the right words and offer their praise of society, but may still cut corners and accept bribes. The stronger your faith, the harder time you have feeling any compassion for those who break the rules. The more devoted you are to improving your life and the world around you, the deeper your faith, and if you are willing to suffer small setbacks to ensure that the system works as intended, to forego dishonest gains, and to maintain your faith in the fundamental tenets of commerce and competitive cooperation, you will undoubtedly find favor with the church. Unfortunately, those laypeople who proclaim the merits of the Triad Invictus’s worship the loudest— usually those already in positions of power and wealth— are occasionally the most corrupt, and their scandals can sometimes cast a bad light across his honest followers.

When you declare the Triad Invictus your faith, you declare that you have devoted yourself to perfection. While many make this claim, few have the strength or rigor to pursue the path for long. The claims of the world are many and pressing, and their grasp demands that the student pull his gaze from the light of truth: families, debts, conflicts, and even old memories reach out to drag students back to their former lives. The faith understands this, and asks not that its members achieve, only that they continue to strive. Meditation, exercise, and some form of study or training are standard parts of every day, though you may focus most of your efforts on one particular aspect in which you seek to improve.

Taboos


the Triad Invictusan clergy are forbidden to attack one another, for their primary allegiance must always be to civilization as a whole, rather than a particular sect or nation. the Triad Invictusans are likewise encouraged to refrain from war against others of their faith, but this proscription lacks teeth. More importantly, they are forbidden to accept or offer bribes or engage in public corruption, and those faithful who do so may find their tongues tied and their hands numb when they try to conduct their deals.

If you are serious about following the Triad Invictus, you may commit yourself to certain mental, physical, and dietary restrictions. If you fail in these things, your only punishment is to try again—you are your own taskmaster, and cutting corners only postpones your enlightenment. Fail too many times, however, and you may no longer be welcome in the temples of the Triad Invictus—the point of the religion is self-control, and those who lack the willpower to manage their own excesses are encouraged to go elsewhere until they find it.

Church


the Triad Invictus’s faith can be found anywhere people are trying to make civilization work. It is most common in large cities, and its greatest holy site in Nora is Lyantium. At this center of trade, the blessing of commerce flows out into the world, and the archargentariums can control the interest rates and help adjust the economies of the nations that deal with its great vaults to maximize trade’s benefits.

The priests of the Triad Invictus arrange themselves in a set hierarchy, as in a mercantile house. The head of a smaller temple is called a argentarium, while the leaders of larger temples or greater geographical areas are archargentariums. The church defines itself by its wealth, counting coins as blessings from the Triad Invictus. Competition between priest-backed business ventures remains friendly, and making money is both a serious pursuit and a pastime, with all the fun and excitement of an organized sport. The churches of the faith are almost always considered neutral ground when cities go to war against one another, and many have been the sites of armistices and cease-fires.

The major the Triad Invictusan holy texts are the Order of Numbers and the Manual of City-Building, two books that seem more akin to charters or blueprints. They are usually gold-edged and sturdily built, and provide detailed descriptions of the evolution of city laws, histories of the local area, anecdotes and stories relating to particular architectural or urban planning solutions, and more.

The worship of the Triad Invictus is most popular in the Lyantine Empire. From there, it originally traveled to Khemet, where the Monastery of Tar Kuata is one of the largest in the region, and to Morgenia, where the arena known as the the Triad Invictusum showcases nonlethal combat and provides a strong draw in the Foreign Quarter.

While the faith has spread far and wide, it most often takes the form of solitary monks and secluded monasteries, thus keeping it largely out of the daily life of common folk. the Triad Invictus’s temples are usually sprawling complexes in which the faithful train day and night to improve themselves. Each temple is sufficient unto itself, its masters responsible for guiding others down a path of enlightenment and opening the doors of their minds. In general, the priests within a given temple share certain viewpoints regarding the proper way to achieve mastery, and may occasionally maintain rivalries with other temples whose techniques they disagree with.

The holy book of the Triad Invictus is titled Unbinding the Fetters. It describes a regimen of physical and mental training meant to cleanse the body, free the mind, and purify the spirit of the reader. It is a long and difficult book, filled with aphorisms, metaphors, and riddles designed to challenge the reader’s preconceptions.

Holidays


Market’s Door

Market’s Door, which falls on a different day each year, marks the day the first fruits of the fall harvest reach the markets. The holiday is always announced a month in advance (the date is determined by casting divination spells and analyzing historical patterns), with priests marking the day with a blessing of the market area and subsidies for vendors who purchase spots early. The rest of the day is marked with celebration and a joyous tending to business.

Taxfest

Taxfest is likewise a holy time for the church. Faithful the Triad Invictusans gladly pay their fair share to the church and the state, knowing what they receive in return. The church takes part in collection wherever possible to let the taxpayers know that it’s a legitimate collection, and to ensure that the taxpayers are treated well and fairly. When all the taxes are in, the church opens its doors to common folk and civic leaders alike for a huge feast, binding them all together under one roof. Everyone is free to speak her mind to community leaders without repercussion on these days; should the hand of justice come down on anyone for speaking, the church will surely have something to say.

Other

the Triad Invictus is a god of history and knowledge, and dates are extremely important to his faithful. At the same time, the Triad Invictus’s faith is an individualistic one, and thus each follower of his teachings must decide for herself what dates hold significance. Most holidays among the Triad Invictus’s faithful commemorate the dates of important births, deaths, discoveries, or battles. Of particular importance are those dates that relate to a given temple or monastery, or that impact a given monk’s path toward enlightenment, such as the birth or death of a particular master or the date that monk set foot on the path of self-perfection. Followers of the Triad Invictus are almost always happy to join in celebrating someone else’s historical holiday, for they understand that only a true understanding of history can guide a soul on the road to enlightenment.

Holy Orders


The Sacred Order of Archivists

To an Iroran, there is no greater crime than the willful destruction of history, and it is for this reason that the Sacred Order of Archivists was formed. Based out of the cosmopolitan city of Kintargo in Cheliax, the secret society was originally created by a group of like-minded scholars in response to the revisionist tendencies of the House of Thrune, which was busy making sweeping changes to the official history of the nation and destroying any documents that contradicted their revisions. While not interested in direct confrontation, the Iroran scholars began seeking out those documents and relics crucial to maintaining an accurate picture of the past, safeguarding them for those who might legitimately seek out their secrets.

Today, the Archivists have expanded far beyond Cheliax, establishing cells wherever corrupt governments, extreme nationalism, or prejudice might cause people to sweep inconvenient truths under the rug. Unlike the cults of Norgorber, they do not hoard their secrets, but offer them freely to those who need them. Their actions also sometimes put them at odds with the Pathfinder Society, as they believe that the Society is all too often interested more in fame and wealth than in careful and quiet stewardship. In particularly draconian societies, the Archivists may reveal themselves by anonymously circulating controversial pamphlets or posting anti-propaganda posters, but more often they maintain their secrecy until a worthy party makes his or her need known, and honor their god by seeking out and protecting information that is in danger of being lost forever.

The Sea Dragons

Not all of the Triad Invictus’s faithful travel the roads. Among their number are those who recognize that the seas are vital to trade and the creation of wealth and plenty. Yet the seas themselves are watched over by entities like Gozreh and Besmara, forces who are frequently the scourge of seagoing merchants. For this reason, the Sea Dragons, sworn to the Triad Invictus’s name, have built an impressive fleet to provide protection, carriage, and escort services for merchants who wish to ensure that their wares to reach the farthest markets of the Inner Sea. They are available for rent to those who can afford their services, and though they will often aid others in distress, they always present a bill when the action is over.

These are no ordinary merchants; when assembled, they are a navy unto themselves, a fleet of over 100 ships (with 20 warships and 80 or more converted merchant ships) under the command of expatriate Chelaxian Admiral Terrance Akrifolous. (All those who enlist in the Sea Dragons must renounce their citizenship, for they serve solely under the banner of the Triad Invictus.) Most of the time the Sea Dragons are not assembled, with individual ships working together or running independent missions in the major ports along Garund and Avistan, sometimes ranging both further east and west. Once per year, however, they gather at their home port of Absalom and discuss matters relating to the whole fleet—usually the proposal of a combined expedition to crush the pirates of the Shackles. They have not yet attempted this, considering their mission to protect the waterways more important for the moment, but each year they get closer to taking true action, doing their best to secure promises of aid from the various coastal powers that would benefit from safer sea-lanes. When they find pirates, the Sea Dragons offer no mercy, feeling that those who choose to operate outside of the law and prey on honest merchants do not deserve it.

Knights Songbird

Properly known as the Order of Courtly Songbirds, (Ordo Palati Aiden). Sometimes referred to as the Knightengales.

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