Once the most radiant city of the eladrin, Cendriane
was the site of the longest and most vicious battle of
the wars between eladrin and drow. Now the entire
city-state is a dark, twisted forest, haunted by terrible
specters. In the center of this wilderness lies Cendriane
itself, a cursed ruin whose magnificent crystal
towers stand silent and empty.
Cendriane is larger than any other eladrin city,
yet is utterly abandoned by its former residents.
Although many sections of Cendriane have been
completely reclaimed by the forest, large swaths
of the city center are devoid of life. Walking down
the open streets of Cendriane, with the only sound
among the intact bone-white mansions being the
traveler’s own footsteps, is disconcerting. No birdsong
or breeze disturbs the mournful silence. These
eerily preserved, museumlike areas are pockmarked
by charred craters a hundred yards across. The
arcane havoc that vaporized these buildings was
powerful enough to scatter ten-ton shards of white
stone high into the air, and many of them continue to
float there, eerily silent. For explorers brave enough
to scale the towers of Cendriane, it is not uncommon
to force open a door some fifteen stories high
and find one of these fragments jutting through the
outer wall. One thing is clear: The destructive power
unleashed here was unrivaled in all the Feywild.
Cendriane may be silent, but it is not empty.
Giant spiders have taken up residence in many of
the upper towers, spinning webs between the spires.
Fey panthers lay in wait in the shadowed, shattered
street-level doorways. A pack of displacer beasts
stalks the Avenue of the Gods. The great Central
Glade has returned to the wild, and it is now home to
a particularly vicious circle of dryads. In the winding
catacombs of the city, undead nest. A tragic eladrin
vampire lord named Kannoth rules here, master of
a bloodthirsty cult lurking beneath the earth. Some
sages also believe that the creature that ravaged
Cendriane was never destroyed, but instead remains
imprisoned beneath the city vaults.
Despite its isolation and reputation, Cendriane
sees its share of visitors. Incredible secrets were
buried in Cendriane when it fell. Magic artifacts of
unmatched power still lie in collapsed vaults. Maps
to legendary lands sit on the shelves of the Great
Library. Even the most modest dwelling in Cendriane
yields treasures left behind by eladrin who fled
during the holocaust. Such opportunities are too
tempting for many creatures of the fey. At any given
time, Cendriane may play host to small squads of
drow arcanists, eladrin rangers on a rescue mission,
quickling spies of a local fomorian king, and
mortal adventurers, all unaware of each other as they
explore the ruined, sprawling metropolis.

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