Arcane Power
Influential figures in the
history of magic.
Left to right:
Vancil, Tenser the Loremaster

Arcane Power also known as Magic, is a natural phenomenon that allows the ability to control or predict the natural world (including events, objects, people, and physical phenomena). The term can also refer to the practices employed by a person asserting this ability, and to beliefs that explain various events and phenomena in such terms. In most cultures, magic is the basis of the workings of the world, while in other cultures the concept of magic is under pressure from, and in competition with, scientific and religious conceptual systems.

The terms arcane and magic are mostly interchangeable in everyday use, but a distinction may be made in academic usage. "arcane" is a general term describing the source principles that describe the origins of magical ability, while "magic" refers specifically to application or effect of that power source in order to achieve various ends.


The first compiling of magical lore began in the aptly named Age of Magic.

Shi'imti Empire

It is known that the shi'imti had a strong magical heritage and laid the foundations for modern magical study. It is believed that magic played a hand in the downfall of the empire.

It is held by most scholars that the shi'imti's method of arcane use was much different that the standard wizardy we know today. The shi'imti arcanists practiced a form of word magic that was incorporated into their complex alphabet and language.

Midan Empire

The society of the Midans was heavily structured and magic was considered a "high art" to be used only by nobility. The empire also expressed their magic in a new way and gave form to the first bardic traditions.

Aquarian Empire

After the fall of the Midans, the founders of sophosium and the Aquarian Empire were mostly made up of the Viresian dragonborn and the lower classed Midans. As with many of the founding ideals of the Aquarians, magic was to be open to all who had the ability or desire.

As the dragonborn become integrated into society, and reverence of dragons once again came to the forefront of human culture, the first sorcerers came into existence. Unfortunately the arrival of these dangerous and uneducated wielders of magic caused a sudden shift in the Aquarians view of magic. Sorcerers were forced to bear the Signum Maleficium to mark them as natural magicians. The mark, however, did not cause the wearer to bear a stigma, in fact later on it was a badge of pride, so much so that many wizards also chose to carry the mark.

The Age of Kings

With the regions of the Aquarian Empire now disconnected, several traditions of wizardy became established. Called Wizard Circles, these societies began practicing magic in fundamentally different ways. This caused a greater understanding of magic itself, but also encouraged discrimination and opposition.

The Gift of Magic

Vancil the Great

see Vancil

Inventor of the the nine schools of magic. Also founded the Council of Nine.


see Faragorrstorr

Faragørrstórr is famous for traveling the Nine Worlds and having personal interactions with the gods long before the Noran wizard Tenser, around 250 PI.

Tenser the Loremaster

see Tenser the Loremaster

Tenser studied arcane magic intensely and refined the modern school and subschool categorizations from the original works of Vancil. Tenser built the first practical metamagic rods and classified several newly discovered sorcerous bloodlines. He also explored the twelve realms and recorded their properties in detail never before seen, and rarely surpassed since.




Pact Binding

Drift Magic

Drift magic is the process of tapping the natural strata and tides of magic inherent in large collections of sand, ash, and dust. Such gatherings speak to eons of time, weathering, and history. This power is not visible to the unpracticed eye, but for those with the appropriate sensitivity, even common sand is awash with potential that can be tapped to increase the effects of spells and produce other special effects.





Below are traditional Vancian verbal components.

  • Animate Dead - Necromantiae Vive Vive Vive Statim Mortuus est Vive
  • Charm Person - Leporem Homi
  • Detect Magic - Divinatio Scio
  • Dispel Magic - Abjuratio Dispelere
  • Finger of Death - Necromantiae Digitus Mortis
  • Fireball - Evocare Fira
  • Fireball, delayed blast - Evocare Firaga
  • Gaseous Form - Alteratio Nebulous Corpus
  • Gate - Conjurare Porta (specified plane or creature)
  • Geas - Leporem Necātō
  • Invisibility - Praestigiae Invisibilis
  • Levitation - Alteratio Levi Corpus
  • Magic Missile - Evocare Arcana Projecto
  • Read Magic - Divinatio Lego
  • Time Stop - Alteratio Tempus Finito
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