Arcane Mark

Onto the object’s surface you etch a glowing rune, which shimmers for a moment before fading, marking the item as your own.

Arcane Mark is an arcane spell.

I seem to recall a long time ago we used Arcane Mark to build reputation… back when wizards were rare and their secrets were kept so closely they most of times took them to the grave. Mainly it is a flavor aspect of roleplaying. Each wizard would create a unique mark that would be almost a warning to other wizards.

School universal; Level magus 0, psychic 0, shaman 0, sorcerer/wizard 0, summoner/unchained summoner 0, witch 0


Casting Time 1 standard action
Components V, S


Range touch
Effect one personal rune or mark, all of which must fit within 1 sq. ft.
Duration permanent
Saving Throw none; Spell Resistance no


This spell allows you to inscribe your personal rune or mark, which can consist of no more than six characters. The writing can be visible or invisible. An arcane mark spell enables you to etch the rune upon any substance without harm to the material upon which it is placed. If an invisible mark is made, a detect magic spell causes it to glow and be visible, though not necessarily understandable.

See invisibility, true seeing, a gem of seeing, or a robe of eyes likewise allows the user to see an invisible arcane mark. A read magic spell reveals the words, if any. The mark cannot be dispelled, but it can be removed by the caster or by an erase spell.

If an arcane mark is placed on a living being, the effect gradually fades in about a month.

Arcane mark must be cast on an object prior to casting instant summons on the same object (see that spell description for details).

Arcane Mark 1st-level Divination (ritual)
Casting time: 1 action
Range: Touch
Components: V, S
Duration: Until dispelled

Choose one creature or object. You establish a permanent link the subject in your mind, and leave your sigil or mark upon it. At your option, the mark may be invisible, but any creature that can cast spells can always see the mark. Note that an unwilling creature cannot have this mark placed upon it.

You can at any time spend an action to determine the general state of the subject regardless of how far away it is, as well as direction and general distance. If placed upon a castle gate, you will know the condition of the gate and the race of the last creature to have touched it. If placed upon a living creature, you know the creature's current mental state, whether it is injured, etc. You can dismiss a mark you have placed with an action regardless of distance.

Assassin going around using disguises to get close to their target? Invisible arcane mark lets you know who's who.

Need to find something in a jumble of similar things? If you marked it, it's easy.

Guy about to run away into a crowd? Slap a visible mark on his face. Makes his very identifiable.

Want to mark your progress in a maze? A secret door? Where the traps are? Arcane mark.

You can make it visible, such as for navigating a maze with your comrades.

If you make it invisible you probably need to cast Detect Magic to find it.

I'm also a fan of using it similarly to banks' ink packets. Some guy attacks you? Slap an arcane mark on him if you get the chance. If he gets away you can go to the guards and the attacker can't pretend that he's never seen you before. If we've never met, why do you have my mark on your forehead?

Could also be useful with shapeshifters. One attacks you, slap them with an invisible arcane mark and go around detecting magic if you lose track of them. Even if they shift to a different form, the mark will glow and let you know who they are.

Also useful for making your hostage think that you put a powerful curse on them that will activate if they don't follow their orders.

So Explosive Runes requires you to place the rune in something already written. Could you place Explosives Runes in an Arcane Mark?

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License