Andreu es'Orñelos
Andreu es'Orñelos
Biographical Information
Location of Birth Cadriba, Ilefain
Date of Birth 1346 NS
Home Los Torres
Alias(es) ?
Title(s) Master of Conjuration
Physical Description
Race Human
Gender Male
Hair Color Black
Eye Color Brown
Height 5'6"
Weight 155 lbs
Family Information
House House es'Orñelos
Family Members Seska Materez (wife)
Tadeo es'Ornelos III (father)
Lavina Fontana (mother)
Tophas es'Ornelos (uncle)
Occupation Archmage
Magister of Los Torres
Headmaster of the
Acadamae (former)
Wizard Circle Council of Nine
Loyalty ?

Andreu es'Orñelos-Fontaña is the Master of Conjuration. Andreu rose to prominence after the Breaching Festival of 1373, where he emerged as the first (named) victor in over a hundred years. After this greatly popular event, Andreu's uncle (and Head of Household) Tophas es'Orñelos passed away. Andreu became his successor in every way and was quick to consolidate his own power and influence.


Early Years and Education

Born to noble-born Tadeo es'Ornelos III and common-born Lavina Fontana
Your birth name is Andreu Blood as you were born a bastard.
You were born in your childhood home, a modest house outside the city of Cadriba, on the island of Deperro off the coast of Salvatore. Onajo Islands.
childhood home, was just you and your parents, and maybe a servant or two
Your childhood years were simple. The islands were warm and everyone lived an easy going life.
Your mother was a musician and often played piano and sang after supper. Your father was a talented illusionist and art collector.
He sometimes left on long trips to appraise valuable art pieces found by adventurers in lost tombs
Money was plentiful and you never went hungry
Maybe he tried to learn to play, but couldn't get the hang of it… always been kind of fumble fingered…till He tried out magic and it's somatic components.
There was a young lass (or lad) on the islands that you took a liking to

When you turned 10, something changed and your father suddenly took you back to his home city, Los Torres.
This move made it so you lost contact with your childhood sweetheart, perhaps leaving a dark lesson on how the world works
More than that, the move was done without your mother coming with you.
Your father broke the news to you that your mother had died.
So your father took you to a giant house, bigger than you've ever seen, and introduced you to a bunch of new faces young and old and told you this was your family.
And you have a choice, you can either stay here and live a life of wealth and privilege with these strange people or you can leave with your dad to who knows where.
cause your dad is leaving either way.
he hasn't lied to me yet, so, andreu would trust his father and stay in his new "home"
It turns out that was a rough choice because you soon discover your new family is indifferent at best and actively cruel at worst
You are placed under the care of Elionor, who you are told is your father's wife. She is not enthusiastic to take care of one of her husband's wretched bastards.
You have two older half brothers, Dalmai and Roberto II. As well as an elder half sister, Elvira.
Elvira is cold and never bothered to connect with you. Dalmai was a bully. Mocking and sometimes even violent. Roberto may have been worse - he pretends to be on your side and gains your trust, then finds ways to place you in dangerous situations or frames you for accidents you didn't do. Roberto would console you after you were punished, tell you he was sorry and sneaks you some treats from the kitchen to make you feel better. Then the cycle begins again.
Every so often, you would be brought before the family patriarch, your uncle Lord Tophas es'Ornelos. The old man would look over you and appraise you. He would ask you strange questions and give you puzzles to solve. If you solved them, he would give you a coin and a candy, but would rarely smile.
I hope this family knows how to hide well. If they come seeking andreu for help after treating him so badly, there will be a reconning. Elvira would be given a chance, since she never did anything bad. Andreu is gonna plan some revenge on dalmai. Roberto…hes gonna be allowed to play his game. Bit uncle tolhas has only given him gifts and rewards for playing.
The giant house, called Casa es'Ornelos, is located in a large estate near the shoreline of the massive city.
There are many other family members, as well as servants and house guards.
This is Andreu Blood's home for the next five years of his life
The Acadamae is visible from Casa es'Ornelos. Located on a hill nearly in the center of the city.
Your half brothers remind you often that only true born family members are allowed to go to the prestigious school. You will most likely be trained as a horse groomer
I think they've had worse insults…but I don't think the idea of going there has come up for andreu yet. I think the idea of magic is good, but he's fond of working puzzles, thanks to the games from his uncle, so being a tinkerer is first on his mind.
I think andreu would try to make the best of his years in the big mansion. Might make friends with some of the servants, assisting with tasks or helping make them easier. His family is not going to be very close, so, he's making connections to the household somehow to make the time less hell.
as you grew older, around 15 or so, you began to pick up certain patterns with the people around you. With knowledge of these patterns comes knowledge of exploitations.
Whether or not you chose to act on this, it became clear to you that with the right swapping of items, or the opening of a door at the correct time, or even simply leaving lit candles at night, you could turn the tables on those who bullied or harmed you with indirect action.
Your intellect grew and your insight as well.
Grown from your natural talents and forged by years of misery and abuse, you became … dangerous.
Make the most rewarding effort of this, hurting the brothers as much as possible…but with as little physical harm as possible. Hurting face, standing, he'll, let them think they might be haunted, just punish them without wounding them.

Tutored for three years (61-63)


Breaching Festival

see The Archmages Saga: Conjuration

In 1373, Andreu was tasked by his uncle Tophas to find men of courage and skill in order to investigate a sponsored excavation in the Cinderlands. By summoning a trio of fiendish behemoths, he discovered a group of such men. Andreu lead them north to the dig site to find it had fallen prey to half-orc raiders. The raiders were defeated and the diggers and artifacts were recovered and returned to the Compass Society.

Impressed with the skills of the group, Tophas invited them all to participate in that year's Breaching Festival in order to ensure a winner. They all agreed and competed. However, it was soon discovered that the festival was a trap; a portal to the demi-plane Belzeragna trapped the group inside. Within that demi-plane, Andreu discovered his missing mother, curled up within a mockery of the Hall of Wards' lecture hall.

He was able to rescue his mother and fought battles within the realm. In a battle against a group of invisible stalkers, he summoned a band of babau demons. After the battle was had, he found himself greatly injured, but was offered help in the form of a vampiric axe owned by his companion, Amidio. Andreu, after some thought, mercilessly slaughtered his summoned demons in order to heal himself.

In the final chamber of the realm, the group came face to face with the keeper of the realm, who seemed to be Andreu's ancestor and founder of the Acadamae, Artephius es'Orñelos. It soon became apparent that "Artephius" was really the contract devil Chyvvom in disguise. Chyvvom offered Andreu power and influence in exchange for a favor someday asked of him, to which Andreu agreed.

After they defeated Chyvvom, the group escaped the realm, with Amidio shadowjumping in front of Andreu and winning the festival. Andreu was enraged with this, but before he could retaliate, the planar gate exploded from the sundering of planes and a legion of devils flew out from the breach. Andreu famously summoned a gargantuan fiendish Tyrannosaurus, which devoured devils whole. Afterwards, he claimed the remains of the devils for the conjuration students of the school to the chagrin of the necromancy students.

As the situation died down, a strange short man came to Andreu and thanked him for saving his life. The man asked if Andreu would like a card reading for his fortune. Andreu agreed and drew three cards. The strange man told him to flip a card over when he wished for the winds of change to come to him.

Amidio, wishing for anonymity, gave the glory of the win to Andreu.

Three cards of Ruin

The next few years for Andreu were full of ups and downs. Several weeks after the festival, Tophas es’Orñelos died in his sleep. He named Andreu as his heir to the noble house in his will and the Professors of the Acadamae voted him in as Headmaster in a near-unanimous decision, with only one hold out. Afterwards he was named Archmage of Los Torres by Archduke Ésteban of Arcamino. Andreu approached his father about his manipulating Lavina and banished him from the city.

  • Euryale Card: However, not everything was going to plan. Andreu was stricken with a serious illness that was later diagnosed as Gorgon's Disease and was often bed-ridden for days.
  • Flames Card: Also, the truename of his erinyes servant changed and she was freed from his call.
  • Skull Card: He invited his underclassman, Seska Materez, to live in his manor and allowed her friend, Isabella Ivarra, to be resurrected and work as a manor-servant. Later that year, Andreu's mother was killed by an assassin's poisoned crossbow bolt meant for him. It was discovered that the assassin was sent by the rival House es'Porano.

The next year, it was discovered that Isabella Ivarra was spying for House es'Porano.

The return of Tophas

"You cannot be my uncle. I went to his funeral! Speak specter, and tell me who you truly are!"
—Andreu es'Orñelos

Began to gain mastery over infernal powers as a diabolist.

Return of the Council

see The Archmages Saga: Return of the Council

Master of Conjuration

Designs on creating a stronghold on Yunis. He made his new wife, Seska Materez, the new Archmage of Los Torres and the matriarch of the House es'Ornelos, though only as a transparent puppet of Andreu's will.

As Archmage of Conjuration, Andreu focuses most of his time on experimentation. The trade and sales of high-grade ores and minerals, as well as raw gems, has been funneled into his research and experimentation in the process of mixing planar essence into living creatures He makes frequent trips to elemental planes.

When not working on his infusion experiments, Andreu has been creating magical items, mostly innocuous-looking jewelry, bound with servile elementals and minor planar creatures to give to the one love of his life, Seska Materez, to keep her safe and assist her as current archmage of Los Torres, and to keep her title of matron of House es'Ornelos steady, especially after the assassination attempt on his life that, instead, took that of his poor mother. A current, she has at her command, a minor fire elemental, a hellhound and a bearded devil (tasked with assisting the summoner for 4hrs, after which it departs), and he is in the process of creating a golem that can effectively follow her, but remain inconspicuous. This has been a frustrating task so far.

Schemes in the Mnemerian Highlands

Master Andreu es’Ornelos has been seen in town looking for folks to hire. He has a dangerous reputation. He carries with him a map of the Mnemerian Highlands, which is crawling with Hobgoblins. Rumors speak of several ancient Aquarian tombs hidden in the hills filled with old magic.

Powers and Abilities


He doesn't consider himself 'evil', but devils are a good source of protection and intimidation.

To Andreu, 'summon monster' summons are like picking up stones on the road, throw away munitions and not really worth considering, while actually Called minions are deserving of some small level of respect, since they are intelligent….untill they show they are lacking in intelligence, that is.

Andreu knows the true names of several outsiders:



Adept at lying and sleight of hand.



Sage and linguist

Ring of House es'Orñelos

This ring acts as Andreu's arcane bond.

Also, the ring of House es'Orñelos acts as a Ring of Wizardry I and III, as well as a Ring of Spell Storing.

Infernal pact

Gorgon's Disease

Slowly petrifying from the inside out. The affliction slows dramatically in a low gravity environment.

Appearance and Personality

Andreu is a thin man with pale skin. He has shoulder-length, greasy black hair which frames his face in curtains, curling lips and dark, penetrating eyes that resembles tunnels. Andreu isn't particularly tall but has a strong, authoritative presence. He speaks in a soft, contained voice most of the time, except during the occasional instances when he loses his temper. He wears belt pouches.

Andreu has a straight-forward and pragmatic way of thinking. He is an intelligent political maneuverer and a ruthless foe. Andreu is aware of his power of the arcane and revels in this knowledge. He is fond of the way his personal and political power causes people to treat him. Andreu dislikes it when others get the better of him and carries his vengeance far. He keeps grudges and possesses a long memory. Though it's not apparent, Andreu is bisexual.


In his early experiments as Archmage with mixing a harmless fire sprite with a simple rat, he had the sense to make a more specialized location for such experiments, ones less prone to burning down. Specifically, a house in Los Torres, warded with spells to keep creatures from getting in or out.

His home is a simple looking two story town house in the local style, with a living room and bedrooms. In truth, they have the barest furniture, not suitable for living in, merely for visiting, because the house is only used as a front. One of the doors leading to the 'basement' is, in fact, a permanent portal to a demiplane of Andreu's own creation, leading into a tower of solid stone shaped with his will power and a collection of spells. Outside the structure is a bountiful wilderness, a forest for his lab creatures to flourish and reproduce, while inside he has his own rooms and labs, set for summoning and binding planar creatures, caging and penning up living creatures, or rooms meant to test out new and dangerous spells.

This realm has been given a light gravity, noticeable after a minutes exposure, made so due to it helping to lessen Andreu's fatal condition of Gorgon's Disease. His experimentation has had countless failures, or, as he has put it, "many ways to not accomplish what I want" and has had a few successes. He now keeps a small (2-6) collection of, as he calls them, 'Ember Rats' in cages, or, allowed to roam in specially made 'exploration-spheres' glass orbs thick enough to be movable by the tiny occupent, with holds for air flow.

These Ember Rats resemble normal rodents, with fur color in ranges of yellows, oranges and reds, and their solid-black eyes, like pieces of jet, or coal. They possess a fin of dancing flames down their back, though it responds to their emotions, being warm and harmless unless frightened, whereupon it gains heat and flares up. The rodents seem highly resistent to flames, and have been seen nesting in the fireplace from time to time, crawling over the roaring logs. Attempts to breed them have been less then suscessful, due to the habit of the mothers exploding when birthing would normally result, causing damage to the surroundings, and, on occasion, failing to deliver the young. oo date, 12 have been successfully created, with less then 6 currently alive at any one time.


Seska Materez

He has nicknamed her "Sessy". He wants to make his love safe and happy. He wants the curse removed to prolong time with his love and, hopefully, his family.


True name Servetmek, he is a greedy thief.

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