Alexandria
Alexandria
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Aliases City of the Sun
the Shining Blade
City of a
Thousand Destinies
Size Megopolis
Location Ancramisium
Ten Horns, Nora
Ruler Mayor and a
Council of Aldermen
Population 104,000
(Human 55%,
Half Elf 16%, Elf 7%,
Dwarf 9%, Dragonborn 4%,
Eladrin 3%, Halfling 3%,
Tiefling 2%, Other 1%)
Exports Ale, arms, cloth,
furnishings, leather
goods, pottery,
refined metals, and
all other sorts of
finished goods
Political Informaton
Mayor Adrian d'Bastion
Archmage Kieran Book
Constable -
Magus-Captain Nao Espada
Prelate Alatha Gamble
Exchequer -
Chief Justice -

Alexandria, or the City of the Sun, is the capital and the largest city of the Allied Kingdoms of Nora. Alexandria was build upon the ruined foundations of the Black City, in Ten Horns. Since its foundation, Alexandria has been the seat of the High Crown, has had a large impact on many historical events and it exerts a powerful influence over commerce, finance, culture, fashion and entertainment all over Nora.

The city consists of many districts, all with their unique features. The city's population exceeds 104,000 residents, over a third of which are non-human.

Alexandria hosts an incredible range of races and cultures within its walls. Having more than one million inhabitants, including goblinkin and many monstrous races disguised as 'respectable citizenry', Alexandria must surely be the most metropolitan city in Nora.

Many areas and landmarks in the city have become known across Nora. Castle Alexandria is one such landmark which can be seen from nearly all areas of the city and is a marvel to behold.

By order of High Queen Garnet, when buying armor or weapons inside the city walls of Alexandria, there is to be a tax that goes to the Royal Treasury. This tax is 10%, or, rather, one extra gil for every ten spent.

History


The Black City

The Black City was the capital city of the Dark Empire, ruled over by the Dark Lord, Elknor the Wretched. The city was built near the center of the Quilian Crater, which was, at the city's founding, still roiling with noxious fumes and deadly hazards. The Black City housed Elknor's elite troops, personal servants and those who he considered essential to his survival and the cultivating of the culture of the empire.

The city was sacked by Alexander and the League of Free Peoples at the end of the War Against the Darkness.

Beginnings

The Golden Age

11th century until now

Geography


Government and Politics


Lord Mayor and the City Government

Lord Mayor d'Bastion leads a Council of Aldermen made up from the elected representatives of the different districts of the city.

The Noble Families and Regional Government

The Lords Premier are a branch of the High Crown that can place legislation and repeal laws.

The High Royal Family and National Government

The Queen has a court featuring eight Chamberlains to help her rule and advise her on current affairs.

Symbols

The main symbol of Alexandria is the Blue Rose of High King Capricorn.

Trade and trasnportation


Roads

going out of the city

Airships

Waterways

Alexandria is famous for its canals that wind their way through the city, separating each of its various districts.. The classical Alexandrian barge is used for travel as well as weddings, funerals, or other ceremonies. Halfling watertaxis ply regular routes along the major city canals to ferry visitors and residents alike to areas of the city. The wealthy city residents also has many private barges.

The Canals are accessible from every single district in Alexandria, and is indeed quite hard to not cross at one point while staying there. Visitors should be wary of falling in the canals, as there have been reports of a strange creature roaming them.

Magical transport

Defense and Armed Forces


Castles and Fortresses

The Alexandrian City Guard

The Bluecloaks

see Bluecloaks

The 13 Districts


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Map of Alexandria

Carbach

Dragongate

  • Nomadic Herbalist Inn

Éastende

Gilsgal

  • Giganshil (Gnome neighborhood)
  • Tallplace (Halfling neighborhood)
  • Lion Brigade HQ

Harlow

  • Fencer Island: Uninhabited island of rock

The Herons

Krakengate

King's Row

Longdocks

Onsbridge

  • Theater Magique
  • Broadleaf Inn
  • Red Rose of Alexandria

The Bones

  • Serkus House of Knives

The Green

  • Stonewood

Pithwood

Shackleton

  • Nocturn Alley (Black Magic community)
  • Manharrow (Graveyard)

Urdfolk

  • Dwarfheim (dwarven district)

Culture and Entertainment


Alexandrian Rose Ball

Feminism

Museums

Libraries

There are a number of libraries in Alexandria, the most notable are these:

  • Alexandrian Archives; specializing in history, geography, local lore, noble lineages, archaeology, engineering, bureaucracy and natural lore.
  • Otiluke's Library; specializing in adventurer lore, dungeoneering, mythology, religion, monster lore, legends and magic
  • The Masters' Library; a restricted library specializing in arcana, magic, artifacts, forbidden rituals, astrology, alchemy, planar knowledge, languages, anatomy and secrets.

Concert Halls

Theaters

Nightlife

Festivals

Religion


The Church of Light

Basilica of St. Edwards

The Gnesis Cults

The Covenant of Flesh

Features of Alexandria


The Brass Cats

Throughout Alexandria are several brass sculptures of cats in various poses. Some are more hidden than others and both locals and visitors to the city alike have a fascination on hunting down the brass cats. There are officially twelve cats positioned all over the city, but a few have claimed to have found fifteen cats. The hidden three cats are only rumors and their locations remain largely mysterious.

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The Canals of Alexandria

The Canals

The Alexandrian canal system is the result of conscious city planning. In the early stages of the city, when immigration was at a peak, a comprehensive city plan was developed.

Construction proceeded from east to west, across the breadth of the lay–out, like a gigantic rake as some historians calls it — and not from the center outwards, as a popular myth has it. Subsequently, the construction of residential buildings proceeded slowly. In the following centuries, the surrounding land was used for parks, senior citizens' homes, theaters, other public facilities, and waterways without much planning.

The Lonely Tower

Just north of Pithwood stands a tower connected to no walls. This tower is often used as a meeting hall for local guilds, nobles, and less savory sorts.

Crime


Education


Inhabitants


Guilds

The following guilds are active in Alexandria.

  • Baker's Guild
  • Carpenters', Roofers', & Plaisterers' Guild
  • Cellarers' & Plumbers' Guild
  • Coopers' Guild
  • Council of Farmer-Grocers
  • Council of Musicians, Instrument-Makers, & Choristers
  • Dungsweepers' Guild
  • Fellowship of Bowers and Fletchers
  • Fellowship of Carters and Coachmen
  • Fellowship of Innkeepers
  • Fellowship of Salters, Packers, and Joiners
  • Fishmongers' Fellowship
  • Guild of Apothecaries and Physicians
  • Guild of Butchers
  • Guild of Chandlers and Lamplighters
  • Guild of Fine Carvers
  • Guild of Glassblowers, Glaziers, and Spectacle-makers
  • Guild of Stonecutters, Masons, Potters, and Tile-makers
  • Guild of Trusted Pewterers and Casters
  • Guild of Watermen
  • Jewelers' Guild
  • Launderers' Guild
  • League of Basket-makers and Wickerworkers
  • League of Skinners and Tanners
  • Loyal Order of Street Laborers
  • Most Careful Order of Skilled Smiths and Metalforgers
  • Most Diligent League of Sail-makers and Cordwainers
  • Most Excellent Order of Weavers and Dyers
  • Order of Cobblers and Corvisers
  • Order of Master Tailors, Glovers, and Mercers
  • Saddlers' and Harness-makers' Guild
  • Scriveners', Scribes', and Clerks' Guild
  • Solemn Order of Recognized Furriers and Woolmen
  • Splendid Order of Armorers, Locksmiths, and Finesmiths
  • Stablemasters' and Farriers' Guild
  • Stationers' Guild
  • Vintners', Distillers', & Brewers' Guild
  • Wagon-makers' and Coach Builders' Guild
  • Wheelwrights' Guild

Nobility

Merchants

Adventurers

Notable residents

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