Adventuring in Seruzhar: The Mountains of Madness

(Sahyr-zhar)

Races


Human

Daelkyr Half-blood

Warforged

Yuan-ti

Lands


Kuzul

Jasul

Zengil

Qula

Ak

Qara

Zulsa

Saruh

Qongyr

Sahyr

History


Languages


Religion


Dungeons


a terrifying land

harsh climates

alien masters; great old ones; act almost as gods

star spawn

dinosaurs

lightning guns

robots

desert and dry steppes

toxic zones

radiation storms

Earthquakes

riding lizards

deadly fungus

science

sorcery; evil sorcery; rituals require sacrifice, save abjuration magic

divine magic is unknown; replaced with psionics

thirteen nations, each lorded over by a daelkyr; each nation distrusted by the others
- Kuzul
- Saruh
- Qara
- Ak
- Qula
- Kuk
- Jasul
- Zulsa
- Sahyr
- Qongyr
- Zengil
- Shoq
- Kis

there are those who oppose the old ones

humans were brought to this land by the serpent people for experimentation and sacrifice

reality is blurred and incoherent in this land. Things are random and illogical.

Several varieties of lotus, all dangerous

Three progenitor races, the Yith, the Flying Polyps and the Elder Things

Yithian tech is mastery over space, time and dimension

Elder Thing tech is squishy biotech

Flying Polyp have no tech beyond their stone cities

history
- three progenitor races came, warred and ultimately died, leaving their servants.
- Rise of the Serpent People.
- Serpent people imported humans
- Serpent people died.
- Arrival of the Great Old Ones (The Fallen Stars)
- Current

Why did the aliens choose to land here? And why stay here?

Zhari Tribes; Barbarian tribes who distrust technology. Fight dinosaurs.

Zern; evil creatures who fleshwarp others.

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