Adventuring in Aremia: The Lost World

For as long as history can remember, the land across the Noran Sea has remained a mystery. The dwarves are the only ones who have come back from that dark continent with whispers of a land of vicious, cannibal giants and ritual sacrifice. These rumors, though, do not even begin to touch on the beauty and the brutality of the continent known as Aremia.

Races


Armand

Dwarf

Equiceph

Goliath

Harssafi

Ibixian

Illumian

Lhosk

Gorilla-spiders

Raptorian

Sharakim

Wilden

Wood Woad

Elves

The Xantilmeh are the “mexican elves”, remants of the past humanities of the four suns, in the times of old, they built vast underground cities, in the modern times, they live among other magic creatures of the world in their cities, under the yoke of the vampires.

Lands


The far east and the far west have only begun to touch the shores of this land unknown to Noran culture. This land has grown with a wealth of cultures unique and uncompromised by the peoples of Nora.

Over 10,000 unique cultures and languages exist in Aremia and its subcontinent of Moquico. These cultures represent different levels of technological advancement. Some live off of nothing more than simple spears and huts, while others have advanced alphabets and access to metallurgy.

The lands of Aremia range from frozen tundra to the north and south, plains and hills in central Aremia, blistering desert, and even choking jungle.

The Great House

Galuladi

Sharakim are here, afraid of the illumians.

Ikkunartok

Yasuri

Kenkus from Shao-Wei

Jungle Kingdoms

Gadonichi

Where the Lhosk live.

Nachaw’iha

Wildens lurk here.

Ugedehi

Moquico

Amoxmatina

Canmoqui

Tolquica

Nugrund

Kaacha’baak

Hordelands full of monstrous creatures.

Kohseal

Raptorians

Straft

Sun Nations

Tutskwahuuk

see Tutskwahuuk

Land of Illumians and their strange cults.

Nemachtlamco

Death Giants

Tepecoloti

Where the Armands dwell.

The Walking

Haanalyxab

Ibixians and Equicephs war and take slaves.

Nahelauna

Where the Goliaths come from.

History


1st World

insects and dark things

2nd World

ancients create peace but the empire falls

3rd World

the common races rises from the ancients

4th World

the races war until the Devastation

5th World

current time post apocalypse

Languages


Magic


Stepgates

Cosmology


The Planar Mystery

One of the most baffling facts about Aremia is its complete separation from the central reality that is so familiar to all Norans.

Aremia has its own cosmology and even several unique pantheons of gods. The divine casters of Aremia are as potent as the clerics of Nora.

The Heavenly Hunt

The Dark Lake

The Dreaming

Religion


Zoolatry (Great House/Walking)

Worship of animals

Monster Gods and Family Totems (Jungle Kingdoms)

The Rain of Moquico

Astrolatry (Sun Nations)

Worship of Stars

Dungeons


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