For as long as history can remember, the land across the Noran Sea has remained a mystery. The dwarves are the only ones who have come back from that dark continent with whispers of a land of vicious, cannibal giants and ritual sacrifice. These rumors, though, do not even begin to touch on the beauty and the brutality of the continent known as Aremia.
Certain Halfling traditions know how to bypass the borders of Aremia.
Table of Contents
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Races
Armand
Dwarf
Equiceph
Goliath
Harssafi
Ibixian
Illumian
Lhosk
Gorilla-spiders
Raptorian
Sharakim
Wilden
Wood Woad
Elves
The Xantilmeh are the “mexican elves”, remants of the past humanities of the four suns, in the times of old, they built vast underground cities, in the modern times, they live among other magic creatures of the world in their cities, under the yoke of the vampires.
The Houses
The far east and the far west have only begun to touch the shores of this land unknown to Noran culture. This land has grown with a wealth of cultures unique and uncompromised by the peoples of Nora.
Over 10,000 unique cultures and languages exist in Aremia and its subcontinent of Moquico. These cultures represent different levels of technological advancement. Some live off of nothing more than simple spears and huts, while others have advanced alphabets and access to metallurgy.
The lands of Aremia range from frozen tundra to the north and south, plains and hills in central Aremia, blistering desert, and even choking jungle.
The Great House
Galuladi
Sharakim are here, afraid of the illumians.
Ikkunartok
Yasuri
Kenkus from Shao-Wei
House of Red Flowers
Gadonichi
Where the Lhosk live.
Nachaw’iha
Wildens lurk here.
Ugedehi
Moaxaca
see moaxaca
Amoxmatina
Canmoqui
Tolquica
House of High Hills
Kaacha’baak
Hordelands full of monstrous creatures.
Kohseal
Raptorians
Straft
House of the Rising Sun
Tutskwahuuk
see Tutskwahuuk
Land of Illumians and their strange cults.
Nemachtlamco
Death Giants
Tepecoloti
Where the Armands dwell.
House of Bright Stars
Haanalyxab
Ibixians and Equicephs war and take slaves.
Nahelauna
Where the Goliaths come from.
History
1st World
insects and dark things
2nd World
ancients create peace but the empire falls
3rd World
the common races rises from the ancients
4th World
the races war until the Devastation
5th World
current time post apocalypse
Languages
Magic
Dream Magic
Shapeshifting
Stepgates
Cosmology
The Planar Mystery
One of the most baffling facts about Aremia is its complete separation from the central reality that is so familiar to all Norans.
Aremia has its own cosmology and even several unique pantheons of gods. The divine casters of Aremia are as potent as the clerics of Nora.
The Heavenly Hunt
The Dark Lake
The Dreaming
Religion
Couatls
Zoolatry (Great House/Walking)
Worship of animals. Legendary animals. Animal Lords.
Monster Gods and Family Totems (Jungle Kingdoms)
The Rain of Munachua
Ombrolatry
Astrolatry (Sun Nations)
Worship of Stars - the opposite of baleful stars.