Races
Vanara
The vanara live their lives in huge forests and treetops away from other societies. Unlike most of the other bestial races they are generally considered on equal terms to the humans they most closely resemble. More harry and with a tail, but otherwise human a vanara can pass as a human if they so desired to put up the effort.
Ability Score Increase: Your Wisdom score increases by 2, your Dexterity score increases by 1.
Age: Vanara mature a few years earlier than humans and live a few years less.
Size: Vanara are medium creatures of human build.
Speed: Your base speed is 30 feet.
Nimble: You have proficiency in two Dexterity skills of your choice.
Prehensile Tail: You have a tail which can grasp and hold things as though it was a hand. It acts just like a third arm for the purposes of manipulating items and attacking with weapons.
Languages: You can speak, read, and write Common and Animus.
Veran
The verans are a race of humanoids that were once fully human, gnome, kor, or vishkanya. They differ in that mixed in with their blood or genetic nanobots. The tiny cellular robots power themselves with the food the person eats and replace damaged cells as they die. They cause the veran’s eyes to glow and eventually leave a trail across their skin that look like veins or circuit boards. As they age they become more and more synthetic until there is no organic material left and their nanobots die with them following soon after. They are rare now, though long ago they had an entire country. Only female veran can give birth to new veran as the sharing of blood with the infant is necessary to pass on the nanobots. Otherwise a veran man will have normal children.
Ability Score Increase: Your Intelligence score increases by 2, one other ability score (or your intelligence) increases by 1.
Age: Verans mature at the same rate as humans, but live untold centuries.
Size: Verans are medium creatures of human build or small creatures of gnomish build.
Speed: Your base speed is 30 feet (25 feet for gnome verans).
Nanite Surge: After you make an attack roll, ability check, or saving throw and know the result you may roll 2d6 and add the resulting number to your d20 roll. You may use this ability once until after you’ve regained a Long Rest.
Nanite Resilience: You have advantage Constitution and Wisdom saving throws.
Languages: You can speak, read, and write Common and one other language of your choice.